Fantasy Basketball: Calculating Your Fpts

how to calculate basketball fpts

Fantasy points (commonly abbreviated as FPTS) are used to evaluate a basketball player's performance. Each statistic in use has a positive or negative impact based on the player's performance. For example, in a football league, each rushing yard may be worth one point. If a player rushed for 53 yards, they would be awarded 53 fantasy points for that statistic. Each statistic has an accompanying point value, and players accrue points based on those values. Some statistical categories require calculation, such as Field Goal Percentage, which requires a formula using shots made and attempted. Raw statistics, on the other hand, do not require calculation and include values such as steals in basketball.

Characteristics Values
Fantasy Points Calculation The calculation of fantasy points (FPTS) varies depending on the league and its scoring settings. Each statistic has a corresponding point value, and players accumulate points based on their performance in each category.
Raw Statistics Raw statistics are values that do not require calculation. In basketball, examples include steals and rebounds.
Calculated Statistics Calculated statistics require the computation of other statistics. An example in basketball is Field Goal Percentage, which is calculated using the formula: shots made / shots attempted.
Z-score+ A measure that considers a player's contribution to a specific statistical category. A negative Z-score+ indicates a player's value is lower than the average in that category.
Performance Index Rating (PIR) A metric used in Euroleague and Eurocup to evaluate a player's performance: PIR = (Points + Rebounds + Assists + Steals + Blocks + Fouls Drawn) − (Missed Field Goals + Missed Free Throws + Turnovers + Shots Rejected + Fouls Committed)
Efficiency Rating (EFF) The NBA's efficiency rating: EFF = (PTS + REB + AST + STL + BLK − ((FGA − FGM) + (FTA − FTM) + TO))
Game Score (GmSc) A metric created by John Hollinger to evaluate a player's productivity in a single game: GmSc = PTS + 0.4 * FG - 0.7 * FGA - 0.4*(FTA - FT) + 0.7 * ORB + 0.3 * DRB + STL + 0.7 * AST + 0.7 * BLK - 0.4 * PF - TOV

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Calculating fantasy points

Fantasy points are calculated using the scoring settings for the league. Each statistic in use has a positive or negative impact on a player's performance. In basketball, examples of raw statistics (values that do not require calculation) include steals and rebounds. On the other hand, Field Goal Percentage is a calculated statistic that requires a formula using shots made and attempted. Each statistic has an accompanying point value, and players accrue points based on those values. For example, in a football league, each rushing yard could be worth 1 point; therefore, a player who rushed for 53 yards would be awarded 53 fantasy points for that statistic.

For basketball, fantasy points can be calculated using the following formula:

Points * (1) + Rebounds * (1.2) + Assists * (1.5) + Blocks * (3) + Steals * (3) + Turnovers * (-1).

Another formula for calculating fantasy points in basketball is:

Points + Rebounds + Assists + Steals + Blocks) − ((Field Goals Attempted − Field Goals Made) + (Free Throws Attempted − Free Throws Made) + Turnovers)

This formula is known as the EFF, or efficiency rating, and is used by the NBA. While it conveniently combines most of a player's key statistics into one numerical score, it is not highly regarded by the statistics community. An alternative is the Player Efficiency Rating developed by ESPN basketball statistician John Hollinger, which is more widely used to compare the overall efficiency of players.

In addition to these formulas, there are other statistics that can be used to calculate fantasy points. For example, the Performance Index Rating (PIR) used by the Euroleague and Eurocup is calculated as follows:

Points + Rebounds + Assists + Steals + Blocks + Fouls Drawn) − (Missed Field Goals + Missed Free Throws + Turnovers + Shots Rejected + Fouls Committed)

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Raw vs calculated statistics

In basketball, fantasy points (FPTS) are calculated using various statistics, each with an accompanying point value. These statistics can be categorised as either raw or calculated. Raw statistics are values that do not require calculation and are often more straightforward to understand. An example of a raw statistic in basketball is steals. While steals are a simple concept, they still contribute to a player's overall performance and can impact the outcome of a game. Raw statistics are important because they provide a direct measure of a player's contribution in a specific category, without the need for further interpretation or adjustment.

On the other hand, calculated statistics involve the use of formulas that consider multiple factors to provide a more nuanced evaluation of a player's performance. For instance, the Player Efficiency Rating (PER) is a calculated statistic that measures a player's overall statistical contribution against the total statistics in the games they play. It takes into account various factors, such as points scored, rebounds, assists, steals, and blocks, while also considering negative factors like missed field goals and turnovers. Calculated statistics offer a more comprehensive understanding of a player's impact on the game by weighing multiple aspects of their performance.

The distinction between raw and calculated statistics is important because it influences how we interpret player performance and make strategic decisions. Raw statistics provide a straightforward count of specific events, such as the number of steals or rebounds. They are easy to understand and can be used to quickly assess a player's performance in a particular category. However, they may not capture the full context of a player's contribution to the team's success. Calculated statistics, on the other hand, provide a more nuanced view by taking into account multiple factors and their interactions. For example, the Efficiency (Effic) statistic considers both positive and negative aspects of a player's performance, such as points scored, rebounds, assists, steals, blocks, and missed field goals or turnovers.

While calculated statistics offer a more complex analysis, it's important to recognise that they are derived from raw data. The formulas used in calculated statistics rely on raw numbers, such as points scored or rebounds, and then apply specific weights or adjustments to arrive at a final value. This process allows for a more comprehensive evaluation of a player's performance, taking into account various aspects of the game. By understanding the underlying raw data and the methods used to calculate more advanced statistics, analysts and coaches can make more informed decisions about player utilisation and strategic adjustments.

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Player efficiency rating

The Player Efficiency Rating (PER) is an all-in-one basketball rating developed by ESPN basketball columnist John Hollinger. It collects all of a player's contributions into a single number. The rating measures a player's per-minute performance, adjusting for pace and taking into account both positive and negative results. Positive results include field goals, free throws, 3-pointers, assists, rebounds, blocks, and steals, while negative results include missed shots, turnovers, and personal fouls. The formula adds positive stats and subtracts negative ones through a statistical point value system.

The PER formula takes 12 different stats available for any specific player. These stats are weighted differently—for example, field goals made are worth more than defensive rebounds. Hollinger's formula has become the league-wide standard used to calculate PER. It starts with finding the unadjusted PER, then makes adjustments to each player's PER score to account for their team's pace, and finally sets the league average PER to 15.00 every season to standardize the metric.

The league-average PER of 15.00 permits comparisons of player performance across seasons. For example, if a player had a league-average rate of shots, all of them 2-pointers, and shot 30.4%, he would end up with a PER of 7.18, considerably worse than nearly every player in the league. To achieve a league-average PER of 15.00, the break-even mark is 48.5%, which is the league average for 2-point shots.

PER can be useful for identifying how efficient and effective role players are in their limited minutes off the bench. Because it is a per-minute calculation, it is not dependent on playing time. This can be valuable when looking at injury reports and making conclusions that can impact betting lines.

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Tempo-free statistics

One of the most important tempo-free statistics is points per possession (PPP), which shows the offensive and defensive output of a team or player, adjusted for tempo. PPP is calculated as PPP = Total Points / Total Possessions. The league-wide average is generally 1.00, meaning that, on average, one point is scored per possession. A number above 1.00 is generally good, while a number below 1.00 is generally bad.

Another important tempo-free statistic is free throw rate (FTR), which indicates how often a team or player is getting to the free-throw line. FTR is calculated as FTR = FTA / FGA, where FTA is free throw attempts and FGA is field goal attempts. A good FTR is considered to be closer to 0.4, meaning that for every four field goal attempts, there is one free throw attempt.

Other tempo-free statistics include turnover rate, effective field goal percentage (eFG%), and offensive rebounding percentage. Turnover rate is calculated as the percentage of possessions that result in a turnover, while eFG% is a measure of a player's shooting percentage that accounts for three-pointers being worth 50% more than two-pointers: eFG% = (2-pt FGM + 1.5 * 3-pt FGM) / FGA. Offensive rebounding percentage is calculated as Offensive Rebounds / (Offensive Rebounds + Opponent Defensive Rebounds).

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Turnovers

There are two primary ways in which turnovers can occur: violations and mistakes. Violations refer to rule-breaking actions by offensive players, such as carrying, double dribbling, travelling, or being out of bounds. These violations are enforced by referees, who will call for a change in possession, giving the ball to the other team. Mistakes, on the other hand, include errors in dribbling, passing, catching, or decision-making. These can be forced turnovers caused by good defensive play or unforced turnovers resulting from offensive players' poor execution.

The impact of turnovers on Fantasy Points (FPs) is straightforward. In most fantasy basketball platforms, turnovers are assigned a negative value. For example, on FanDuel, turnovers are worth -1 FP. This means that each turnover your player commits will deduct one point from their fantasy score. Therefore, it is in your best interest to minimise turnovers for your selected players to maximise their fantasy point accumulation.

While turnovers are an inevitable part of the game, there are strategies to minimise them. Coaches can emphasise the importance of fundamental skills such as ball handling, passing, catching, and quick decision-making to reduce the likelihood of turnovers. Additionally, coaches can employ specific drills to improve dribbling skills, such as focusing on weak hand development to add unpredictability to dribbling and driving. By improving these fundamental skills and making players aware of common turnover causes, teams can enhance their performance and increase their chances of winning.

Frequently asked questions

Fantasy points, or FPTS, are a way to calculate a player's performance using selected statistics. Each statistic has a positive or negative impact on the player's performance and an assigned point value. These points are then summed up to give a final score.

There are two types of statistics used to calculate fantasy points: Raw Statistics and Calculated Statistics. Raw Statistics are values that do not require calculation, such as steals in basketball. Calculated Statistics, on the other hand, require a formula. For example, Field Goal % is a Calculated Statistic that uses a formula with shots made and attempted.

Some examples of statistics used to calculate fantasy points in basketball include points, rebounds, assists, steals, and blocks. For example, a basic calculation may assign 1 point for each point scored by the player. So, if a player scored 20 points, they would receive 20 fantasy points for that statistic.

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