Basketball Gm: How Potential Ratings Change

does potential rating change in basketball gm

Basketball GM is a free basketball management simulation video game. The game has no definitive way to win, but players can set their own goals, such as winning the most games or making the most money. Each player has a potential (pot) rating, which is an estimate from scouts about how good a player's overall rating might become. While potential ratings do not influence player development, they do impact how much the AI values the player. Players' ratings can change as the game progresses, with young players improving and older players declining in ability.

Characteristics Values
Influence on player development Does not influence player development
Basis Player's current ratings, age, and coaching rank
Calculation Simulating career arcs and picking the 75th percentile OVR
Player performance Not a guarantee of performance
Realistic rating changes Improvement is more gradual
Rating range Ratings rescaled to be more realistic
Player potential Random

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Potential ratings are estimates from scouts

In Basketball GM, each player has a potential ("pot") rating. However, this potential rating does not influence a player's development. Instead, it is an estimate from scouts about how good a player's overall rating might become. Potential is calculated by simulating career arcs for a player and selecting the 75th percentile ovr, so a player should exceed their pot rating 25% of the time. This mirrors real life, where most players never reach their potential, but some do, and some even exceed it.

While potential ratings do not influence player development, they do impact how the AI values the player, as the AI only knows the current potential value. Additionally, some players with high potential may not work out, so it is advised to ignore potential and look for synergy when drafting players.

Potential ratings are designed to be more realistic, addressing previous issues where players with no jump shot became great shooters, or players with poor athleticism became elite athletes. Now, ratings change less, and improvement is more gradual. For example, horrible shooters never become great shooters, and horrible athletes never become great athletes.

It is worth noting that potential ratings can change even without making any changes to a player's attributes. This is an artifact of how potential works, as the "Customize Player" feature always recomputes potential.

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Potential doesn't influence player development

In Basketball GM, a free basketball management simulation video game, each player has a potential ("pot") rating. However, this potential rating does not influence player development. Instead, it is simply an estimate from scouts about how good a player's overall rating might become. Player development is based on the player's current ratings, age, and the team's coaching rank. Potential is calculated by simulating career arcs for a player and selecting the 75th percentile overall rating, so players are expected to exceed their potential rating 25% of the time. This mirrors real life, where most players do not reach their full potential, but some do, and some even surpass it.

The game features several phases, including Preseason, Regular Season, Playoffs, Draft Lottery, Draft, Re-sign Players, and Free Agency. During Preseason, players develop and age, with young players typically improving and older players declining in performance. The Regular Season involves playing games at a self-determined pace. In the Playoffs, teams compete in a bracket-style tournament until a champion is crowned. Following the playoffs, the draft order is set through a lottery, and teams select young players to add to their rosters. Before free agency begins, teams have the opportunity to re-sign players with expiring contracts. However, players may refuse to re-sign based on factors such as team success, facilities, city size, and difficulty. Players who are not re-signed become free agents, and teams can then sign them.

The game utilizes a 0-100 rating system, but the ratings are generally lower than in other games, making 90+ rated players quite rare. While players' ratings do change, the game aims to make these changes more gradual and realistic. For example, it is unlikely for a player with poor shooting skills to become a great shooter or for a player with low athleticism to become an elite athlete. Instead, improvements are driven by a combination of previous ratings and basketball IQ.

There is no definitive way to "win" at Basketball GM, as the game never truly ends. Players can set their goals, such as winning the most games, making the most profit, or developing players from rookies to stars. The game offers multiple strategies to achieve these goals, including tanking, although this carries the risk of drafting underperforming players.

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Ratings are calculated by simulating career arcs

In Basketball GM, a free basketball management simulation video game, each player has a potential ("pot") rating. However, this potential rating does not influence player development. Instead, it is simply an estimate from scouts about how good a player's overall rating might become. Player development is based on the player's current ratings, age, and the team's coaching rank.

The potential rating is calculated by simulating many possible career arcs for a player and selecting the overall rating in the 75th percentile. This means that, on average, a player should exceed their potential rating 25% of the time. Just as in real life, most players never reach their potential, but some do, and some even surpass it.

In the past, the potential rating influenced player development, with players with high potential more likely to see rating improvements. However, this has changed, and now the potential rating is a dependent variable rather than an independent one. It provides a description of what is likely to happen but does not directly impact player development.

The change in the potential rating system was implemented to make individual rating changes more realistic. Previously, it was common for players to show significant improvements in areas where they initially lacked skill, such as a player with no jump shot becoming one of the greatest shooters of all time. While improvement is possible, such drastic changes are not realistic.

To address this, two new ratings were introduced: offensive IQ (OIQ) and defensive IQ (DIQ). These ratings influence various aspects of the game, and young players tend to have lower values in these categories. As players gain experience and their basketball IQ improves, their performance enhances due to their improved intelligence, allowing them to better utilise their skills.

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Player development is based on current ratings, age, and coaching rank

In Basketball GM, a free basketball management simulation video game, player development is based on a multitude of factors. While the game does feature a "potential" ("pot") rating, this rating does not influence player development. Instead, it serves as an estimate from scouts about how good a player's overall rating might become. This estimate is calculated by simulating many possible career arcs for a player and selecting the 75th percentile overall rating, indicating that a player is expected to exceed their potential rating 25% of the time.

Player development is primarily influenced by their current ratings, age, and the coaching rank of their team. Young players tend to improve over time, while older players typically experience a decline in their ratings. The game also introduces two new ratings: offensive IQ (OIQ) and defensive IQ (DIQ). These ratings reflect a player's basketball IQ, encompassing aspects such as defensive positioning, moving without the ball, and setting screens. As players gain experience, their performance improves, driven by enhancements in these intelligence quotients.

It's important to note that the overall ratings in Basketball GM are not a guarantee of a player's performance. The success of a player depends on the mix of their individual ratings and the composition of their team. For example, a strong rebounder may have a greater impact on a team lacking other good rebounders. Additionally, players with high potential ratings may not always live up to their projected overall rating, as potential is not a determinant of development.

The game also features a draft system where players can be added to rosters from the pool of young players entering the league. During this process, players with high potential ratings may be sought after, but their actual performance can vary. It is recommended to focus on a player's overall rating rather than their potential when drafting.

In summary, player development in Basketball GM is influenced by their current ratings, age, and the coaching rank of their team. While potential ratings provide estimates of a player's future success, they do not directly impact their development. Young players tend to improve, and their progress is influenced by their basketball IQ, reflected in their OIQ and DIQ ratings. The game offers a dynamic and strategic experience, allowing players to manage their rosters, finances, and draft decisions to build a successful basketball team.

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Potential ratings change in God Mode

In Basketball GM, a player's potential rating is an estimate from scouts about how good their overall rating might become. However, it does not influence player development, which is based on the player's current ratings, age, and coaching rank. Potential is calculated by simulating career arcs and selecting the 75th percentile OVR, so players are expected to exceed their potential rating 25% of the time.

In God Mode, players have reported changes in potential ratings, even without making any manual adjustments. The ratings displayed in God Mode are the true ratings, while the ratings outside of God Mode have some noise added based on scouting budgets. These changes can be significant, but they revert to the original ratings when God Mode is disabled.

Some players have attempted to increase potential ratings in God Mode but have been unable to locate the option. It appears that potential ratings in God Mode cannot be manually adjusted, and any changes are random.

While potential ratings can provide an estimate of a player's future performance, they are not always accurate. It is recommended to focus on a player's current ratings, synergy, and overall rating rather than their potential.

Frequently asked questions

No, it doesn't. Potential rating is an estimate from scouts about how good a player's overall rating might become. Player development is based on the player's current ratings, age, and coaching rank.

Potential rating is calculated by simulating career arcs for a player and selecting the 75th percentile ovr. On average, a player should exceed their potential rating 25% of the time.

Yes, you can edit a player's potential rating in God Mode. However, it's mostly random and may not have a significant impact on the player's development.

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