
Magister Reimond is an NPC in Divinity Original Sin 2 (DOS2). Players can find him in Driftwood, where he gives them The Law of the Order quest. After this, he heads to the boat. Players can exploit this moment by teleporting him before he gets on the boat, which causes the AI to get stuck. Another exploit sees players activating the location as he walks towards the boat, which causes him to get on the boat with his guards, but then reappear knocked down.
| Characteristics | Values |
|---|---|
| Magister Reimond's location | Driftwood |
| Reimond's level | 16 |
| Reimond's health | 1337 |
| Reimond's physical armour | 786 |
| Reimond's magic armour | 182 |
| Reimond's strength | 35 |
| Reimond's finesse | 22 |
| Reimond's intelligence | 16 |
| Reimond's constitution | 28 |
| Reimond's memory | 22 |
| Reimond's wits | 25 |
| Reimond's quest | The Law of the Order |
| Reimond's quest location | Driftwood |
| Reimond's boat location | The dock |
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What You'll Learn

Magister Reimond is an NPC in Divinity Original Sin 2 (DOS2)
Magister Reimond can be encountered in Act 2 at the Blackpits, after first encountering him in Driftwood. If you don't kill him when you meet him in the Blackpits, he runs to the boat and flees. Players have found an exploit where they can fight Reimond before he leaves on the boat. Once he starts walking toward the boat, activate the location and his guards and he will get on the boat, but he will reappear knocked down. He will teleport to the boat regardless of combat or not.
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He can be found in Driftwood
Magister Reimond is an NPC in Divinity Original Sin 2 (DOS2). He can be found in Driftwood, where he will give the player The Law of the Order quest. He is Level 16 with 1337 Health, 786 Physical Armour, and 182 Magic Armour. He has 35 Strength, 22 Finesse, 16 Intelligence, 28 Constitution, 22 Memory, and 25 Wits.
Magister Reimond can be found in Driftwood, where he will give the player The Law of the Order quest. He is located at the dock, where he stands ready to board his boat. Players have found an exploit where, once he starts walking towards the boat, if you activate the location (for example, by targeting him with a teleport spell), his guards and him will get on the boat, but he will reappear knocked down. This does not aggro Julian, who is standing right there. Another exploit involves using a teleport spell to block Magister Reimond from getting to the boat. This causes the AI to get stuck, and then teleport to the boat.
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He gives the player The Law of the Order quest
Magister Reimond is an NPC in Divinity Original Sin 2 (DOS2). He gives the player The Law of the Order quest. Players can find him in Driftwood, where he will give them the quest.
Magister Reimond is Level 16 with 1337 Health, 786 Physical Armour, and 182 Magic Armour. He has 35 Strength, 22 Finesse, 16 Intelligence, 28 Constitution, 22 Memory, and 25 Wits.
In Act 2, players can encounter Magister Reimond in the Blackpits. If they don't kill him there, he will run to the boat and flee. Players can also fight him before he leaves on the boat. One way to do this is to activate the location as soon as he starts walking towards the boat. This will cause him and his guards to get on the boat, but he will reappear knocked down. Another way is to teleport him to the boat as soon as the dialogue with him ends.
Magister Reimond will reappear in Act 4, even if the player kills him in Act 2.
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He is Level 16
Magister Reimond is an NPC in Divinity Original Sin 2 (DOS2). He is Level 16 with 1337 Health, 786 Physical Armour, and 182 Magic Armour. He has 35 Strength, 22 Finesse, 16 Intelligence, 28 Constitution, 22 Memory, and 25 Wits.
Magister Reimond can be found in Driftwood and he will give the player The Law of the Order quest. If you don't kill him when you meet him in the Blackpits, he runs to the boat and flees. He will teleport to the boat regardless of whether he is in combat or not. Once he starts walking toward the boat, activate the location and his guards and him will get on the boat, but he will reappear knocked down.
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He will teleport to the boat
Magister Reimond is an NPC in *Divinity: Original Sin 2* who can be found in Driftwood. Players can exploit the game by blocking Reimond's path to the boat, which causes him to teleport to the boat. Players can also teleport him to the boat themselves. If players don't kill him when they meet him in the Blackpits, he runs to the boat and flees.
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Frequently asked questions
Magister Reimond goes to the Blackpits.
The AI will get stuck and then teleport to the boat.
He does appear later in the act as part of a side quest.

















