
The Sea Ghost is a cog-type sailing ship, initially used for smuggling by a gang led by Captain Sigurd. It is propelled entirely by wind and has room for two jolly boats on its main deck, though currently only a rowboat capable of seating four people is docked on it. The ship has a crew of 20, with a minimum requirement of 10, and can carry 10 passengers and 200 tons of cargo.
Characteristics | Values |
---|---|
Type of ship | Cog-type sailing ship |
Propulsion | Wind |
Home port | Saltmarsh |
Previous home port | Seaton |
Hangars and docked vessels | 2 jolly boats (1 currently occupied by a rowboat) |
Draft | 57 feet |
Height above waterline | 9 feet |
Height above waterline (forecastle and quarter deck) | 17 feet |
Height above main deck (mast) | 40 feet |
Crew | 20, at least 10 |
Cargo capacity | 200 tons |
Passenger capacity | 10 |
What You'll Learn
- The Sea Ghost is a cog-type sailing ship, propelled by wind
- It was first used by a smuggling gang, captained by Sigurd, who worked with Sanbalet
- The Sea Ghost has room for two jolly boats on its main deck but currently only has one rowboat
- The ship has a crew of 20, with a minimum of 10, and can carry 10 passengers and 200 tons of cargo
- The Sea Ghost was awarded to adventurers by the Saltmarsh Town Council
The Sea Ghost is a cog-type sailing ship, propelled by wind
The Sea Ghost is a cog-type sailing ship, propelled entirely by wind. It was first used by a smuggling gang led by Captain Sigurd, who worked alongside Sanbalet. The Sea Ghost's home port was Seaton, but after Captain Sigurd's smuggling ring was taken down by The Party in the spring of 214 IA, the Saltmarsh Town Council awarded the ship to the adventurers, making Saltmarsh the new home port.
The Sea Ghost has room for up to two jolly boats on its main deck, but currently, only one rowboat with space for four people is docked there. This rowboat was commandeered by The Party from Sanbalet's gang at the Haunted House.
The Sea Ghost measures 57 feet in length, with a draft of 8 feet, 9 feet above the waterline, 17 feet above the waterline for the forecastle and quarter deck, and 40 feet above the main deck for the mast. It requires a minimum crew of 10 and can carry up to 10 passengers and 200 tons of cargo.
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It was first used by a smuggling gang, captained by Sigurd, who worked with Sanbalet
The Sea Ghost is a cog-type sailing ship, initially used by a smuggling gang led by Captain Sigurd, who worked with Sanbalet. The vessel was likely used for illicit activities, such as smuggling contraband or illegal goods, given the nature of the gang's operations.
The Sea Ghost is propelled entirely by wind power, with its sails harnessing the wind to navigate through the waters. It has a sizeable cargo capacity, able to carry up to 200 tons of cargo, and can accommodate 10 passengers comfortably. The ship's home port was originally Seaton, but after the smuggling ring was dismantled, it was awarded to a group of adventurers by the Saltmarsh Town Council, and its home port became Saltmarsh.
The Sea Ghost has space for up to two small vessels, known as jolly boats, on its main deck. However, during its time with the smuggling gang, it typically carried only one rowboat, capable of seating four people. This rowboat was seized by the adventurers from Sanbalet's gang at a haunted house, further adding to the intrigue surrounding the ship.
The Sea Ghost's connection to smuggling and its mysterious past, coupled with its change in ownership, contribute to its intriguing reputation. The ship's history, marked by clandestine activities and its transition to a legitimate vessel, makes it a vessel of interest in the world of maritime adventures and tales.
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The Sea Ghost has room for two jolly boats on its main deck but currently only has one rowboat
The Sea Ghost is a cog-type sailing ship, historically used for smuggling. It has room for two jolly boats on its main deck but currently only has one rowboat, which can accommodate four people. This rowboat was commandeered by The Party from Sanbalet's smuggling gang at the Haunted House. The Sea Ghost is propelled entirely by wind and has a draft of 8 feet, with 9 feet above the waterline, 17 above for the forecastle and quarter deck, and 40 feet above the main deck for the mast. The ship requires a minimum crew of 10 and can carry up to 10 passengers and 200 tons of cargo.
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The ship has a crew of 20, with a minimum of 10, and can carry 10 passengers and 200 tons of cargo
The Sea Ghost is a cog-type sailing ship, initially used for smuggling. It is propelled entirely by wind and can carry 10 passengers and 200 tons of cargo. The ship requires a minimum crew of 10, but usually has 20.
The Sea Ghost has room for two jolly boats on its main deck, but currently only has a single rowboat with space for four people. This rowboat was commandeered from Sanbalet's smuggling gang by The Party at the Haunted House.
The ship was originally captained by Sigurd, who worked with Sanbalet. After The Party took down Captain Sigurd's smuggling ring, the Saltmarsh Town Council awarded the ship to the adventurers, making Saltmarsh the new home port of the Sea Ghost.
The Sea Ghost is similar to a Bremen Cog from 1380, which was a type of sailing ship commonly used in the Baltic and North Seas. Cogs were clinker-built, with a single mast and a square-rigged single sail. They were also wider than other ships, with a flat bottom and no keel, allowing them to navigate in shallow waters.
In terms of combat encounters, the Sea Ghost map can be used for enemies climbing the ship, while the sailing ship stats can be used for other sea encounters. The Sea Ghost does not have any weapons by default, but deck ballistas or cannons can be added if desired.
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The Sea Ghost was awarded to adventurers by the Saltmarsh Town Council
The Sea Ghost is a cog-type sailing ship, initially employed by a smuggling gang led by Captain Sigurd, who worked alongside Sanbalet. The ship's home port was Seaton, but after the Saltmarsh Town Council disbanded Captain Sigurd's smuggling ring in the spring of 214 IA, they awarded the Sea Ghost to adventurers, making Saltmarsh its new home port.
The Sea Ghost is propelled entirely by wind power and can accommodate up to two jolly boats on its main deck. Currently, only one rowboat with a capacity of four people occupies this space. This rowboat was commandeered from Sanbalet's smuggling gang at the Haunted House by the adventurers.
The Sea Ghost has a draft of 57 feet, with 8 feet below the waterline, 9 feet above, and the forecastle and quarter deck rising 17 feet above the waterline. The mast rises 40 feet above the main deck. The ship requires a minimum crew of 10 and can carry up to 20 crew members in total. It can transport 10 passengers and 200 tons of cargo.
While the Sea Ghost does not have any dedicated weapons, it serves as an excellent vessel for adventurers, with ample space for cargo and passengers. Its cog-type design and wind propulsion make it a nimble and efficient sailing ship.
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Frequently asked questions
The Sea Ghost is a cog-type sailing ship.
The Sea Ghost is propelled entirely by wind.
The Sea Ghost requires a minimum crew of 10, but can take up to 20.