
Fantasy basketball is a game in which participants act as team managers and select a team of NBA players to fill different positions. When drafting their fantasy basketball team, managers can use a z-score/knapsack methodology to help them select the best players. A z-score is a standard score that measures how far a player's statistics are from the mean in terms of standard deviations. This allows managers to compare players across multiple variables and select those with the best scores in each category, optimising their team.
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What You'll Learn

Z-score/knapsack methodology
Z-scores are used in fantasy basketball to mathematically evaluate players based on their previous season's performance. This allows players to be compared against each other and against projections or averages, such as those provided by Yahoo. Z-scores are calculated by taking the average from the previous season across each relevant stat (e.g. points, rebounds, assists, etc.) and then determining how many standard deviations from the mean each player falls in each category. These z-scores are then averaged across all categories to produce a weighted score.
The Z-score/Knapsack methodology can be used to draft a fantasy basketball team. The Knapsack problem is a well-known optimisation problem where you have a set of items, each with a different size and value, and you want to choose a combination that maximises the total value while staying within a given capacity. In the context of fantasy basketball, the "items" are the players, the "value" is their projected performance, and the "capacity" is the budget and roster constraints.
To apply the Z-score/Knapsack methodology, you would first need to calculate the Z-scores for the players you are considering, as described above. You would also need to determine the budget and roster constraints for your league. Then, you can use an algorithm to select the combination of players that maximises the total value of your team while staying within your budget and meeting roster requirements.
For example, let's say you have a budget of $200 and need to fill 5 roster spots. You have a list of players with their corresponding Z-scores and projected prices. By treating the Z-scores as the "value" of each player, you can use an algorithm to determine the optimal combination of players that maximises the total Z-score of your team while staying within your budget. This could involve iteratively substituting players to find the combination that provides the highest added value, taking into account any salary cap constraints.
It is important to note that this methodology does not account for data dependence, meaning that certain stat categories may be correlated. For example, a player with a high number of 3-pointers made will also tend to have more points. Additionally, player positions are not taken into account, which may be important for meeting fantasy matchup requirements. While basketball positions are flexible, a deep analysis should consider this factor.
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Outliers and their impact on variance
When drafting a fantasy basketball team, outliers can significantly impact the variance in player scores and, consequently, influence the overall team composition. Outliers are data points that deviate substantially from the rest of the dataset, and they can skew the average and inflation of variance in a particular category. This, in turn, can push down the scores of other players in that category.
In the context of fantasy basketball, an outlier could be a player with an extremely high or low performance metric that differs significantly from the average. For example, a player with an exceptionally high number of points scored or an unusually high field goal percentage (FG%). These outliers can affect the calculation of the mean and standard deviation, which are crucial for determining a player's z-score.
The z-score, or standard score, is a statistical measure that helps normalize data and compare players across multiple variables. It calculates how far a player's performance deviates from the mean, considering the standard deviation. By summing up a player's z-scores across different categories, we can assess their overall value and make informed decisions about team selection.
However, outliers can distort the variance in these z-scores. For instance, a player with an extremely high number of points scored (an outlier) might push the mean and standard deviation to higher values. As a result, other players' scores in that category could appear relatively lower, even if their performance is still above average. This impact of outliers on variance can lead to a skewed perception of player values and affect the optimization of the team's lineup.
To address this issue, one suggestion is to use the Median Absolute Deviation (MAD) as a robust measure of variability that is less sensitive to outliers. While the modified z-score using MAD may inflate outlier scores, it provides an alternative approach that reduces the influence of extreme data points. Ultimately, the impact of outliers on variance is a critical consideration when analyzing player statistics and making decisions about drafting the best possible fantasy basketball team.
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Using MAD (Median Absolute Deviation)
Z-scores are used in fantasy basketball to help assess the value of players and optimise your team. They are a way of normalising data and comparing data from multiple variables. Z-scores take the NBA average from the previous season across each relevant stat (points, rebounds, assists, etc) and then calculate how many standard deviations from the mean each player falls in each category. The scores are then averaged across all categories to get a weighted score.
However, outliers can distort variance and push down the scores of other players. A robust measure of variability that accounts for outliers is Median Absolute Deviation (MAD). MAD is calculated as: MAD = median(| x - median(x)|). In R, the MAD of a vector x of observations is: median(abs(x - median(x))) multiplied by 1.4826 (the scale factor for MAD for a non-normal distribution). This puts MAD on the same scale as the data and assumes normally distributed data. The formula for a robust z-score using MAD is: (xi – x̃) / MAD.
The factor 1.4826 is used to put the MAD on the same scale as the standard estimator of the normal standard deviation. This means that the size of the robust z-scores is also comparable with the size of the standard z-scores. The Hampel identifier based on MAD assumes that the central majority of points is symmetric and it is outliers that cause asymmetry.
When drafting a fantasy basketball team, league members will take turns drafting players until a given number is reached, or a live auction is held where members bid for players. Yahoo's projected values are treated as the gold standard and are used as a baseline for decision-making. However, it is not known how these values are generated.
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Normalizing data with z-scores
In the context of fantasy basketball, z-scores are used to normalise player statistics and calculate their value. This allows for a standardised comparison of players across multiple variables, such as points, assists, rebounds, and other statistical categories. By calculating a player's z-score for each category, we can determine how far their performance deviates from the average (mean).
The z-score, or standard score, is calculated by subtracting the mean from the observed value and then dividing that difference by the standard deviation. This process of normalisation helps to address outliers and provides a more balanced view of a player's performance. It prevents a single category with a large variance from dominating the sum, allowing for a more comprehensive evaluation of a player's strengths and weaknesses.
For example, Player A may have a high z-score in points per game, indicating that they score significantly more points than the average player. However, their z-scores in other categories, such as assists or rebounds, may be lower, indicating areas where they do not perform as well. By summing up their z-scores across all categories, we can get a single number representing their overall performance relative to the average.
While z-scores are a useful tool, they have their limitations and critics. Some argue that relying solely on z-scores can be misleading, as there may be players with good z-scores in certain categories who are not actually valuable within the context of the team and the league's roster threshold. Additionally, it is important to handle outliers and refine the data pool to prevent a single raw number from overpowering other data points. Alternative methods, such as Min-Max Normalization, have been proposed to address some of the issues with z-scores and provide a more nuanced evaluation of player value.
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Calculating a player's z-score
Z-scores are a standard method in fantasy basketball to normalise player stats and calculate their value. They indicate how many standard deviations a value is from the average of a dataset. In other words, the z-score equals the value minus the average, divided by the standard deviation.
For example, if the league average for PPG is 12, and Player A's z-score is +2, it means they are +2 standard deviations or "levels" above the league average. So, if we say that is 20 PPG, then Player B, with a z-score of +4.2, will be +4.2 levels above the average. Let's say that's 25 PPG.
Z-scores allow you to normalise stats for all categories. When evaluating a player, you can easily see their strengths and weaknesses compared to the average. For example, Ja is a great points and assists player, but his percentages and turnovers shoot down his value.
- First, you must establish the league average for a particular statistic (let's use steals as an example).
- Next, you subtract the league average from each player's individual statistic. This gives you the difference for each player.
- Then, multiply each player's attempts by their difference. This gives you their impact.
- Finally, calculate the z-scores for the impact.
This method can be applied to any statistical category in fantasy basketball to calculate a player's z-score and evaluate their performance relative to the league average.
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Frequently asked questions
A Z-score is a standard score that measures how far a player's stats are from the average.
A player's Z-score is calculated using the formula: z = (x - u) / σ, where x is the player's projected total, µ is the mean of the feasible draft pool, and σ is the standard deviation.
Using a Z-score allows for normalization of data when comparing players across multiple statistical categories. It also helps to identify outliers and sum a player's Z-scores without letting a single category with a large variance dominate the sum.
You can use Z-scores in combination with other statistical techniques, such as the knapsack algorithm, to optimize your team's lineup. By calculating each player's Z-score and considering their price, you can make informed decisions about which players to bid for and include in your lineup.










































