
Hot Shot is a basketball game that comes in various forms. There is a Hot Shot arcade game, which is regulation-sized, and there is also a tabletop version. In addition, there is a basketball variant called Hotshot, in which players shoot from various zones on the court, or hot spots, with each zone having a different point value.
| Characteristics | Values |
|---|---|
| Hotspots | Various zones on the court from which shots are taken |
| Scoring | 5 points for a shot from a hotspot, 0 points for a miss |
| Offspot | The spot where the player recovers their rebound if they don't make all five hotspot shots |
| Offspot scoring | 10 points minus twice the number of shots missed from the offspot |
| Bonus | 20 points for making all five hotspot shots |
| Sprees | If a player makes five out of five shots from a hotspot, they can yell "spree" and continue taking shots until they miss or reach 15 shots total |
| Layups | Maximum of two per game, worth 2 points each |
| Combo bonus | 5 points for making shots from all five hotspots |
| Tournament rules | Players have one minute to complete their turn, must get their own rebounds on every shot, and hotspots are worth different points depending on distance from the basket |
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What You'll Learn

Hotspots and offspots
If a player makes their "hotshot", they can take their subsequent shots from wherever the ball left the key, if it is outside the key when recovered. If the player hits all five of their hotspot shots, they receive a twenty-point bonus and can move on to their next hotspot. However, if they miss any of their hotspot shots, the spot where they recover the rebound is called the "offspot".
To proceed to the next hotspot, the player must make as many shots from their offspot as they missed in the previous round. For example, if a player missed two shots from their hotspot, they would need to make two shots from their offspot to progress. When shooting from an offspot, a player must make the required number of shots consecutively to score any points. The scoring for offspots is calculated as ten points minus twice the number of missed shots from the offspot. For instance, if a player missed two shots from their offspot, they would score 10 - 2 x 2 = 6 points for that offspot round.
In some variations of the game, a player can call "spree" after making five out of five shots from a hotspot. By doing so, they forfeit the twenty-point bonus but can continue shooting from that hotspot until they miss or reach fifteen shots in total. By calling "spree", a player can skip the offspot round and potentially earn up to 75 points at one hotspot.
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Scoring
Hotshot is a basketball game where players shoot from different spots on the court, known as "hotspots", to score points. The scoring system is as follows:
Hotspots
When shooting from a hotspot, a player receives five points for a made shot and zero points for a miss. If a player makes all five of their hotspot shots, they receive a twenty-point bonus and can move on to their next hotspot without needing to recover their rebound.
Offspots
If a player misses any of their hotspot shots, they must then make up for their misses from the offspot. The offspot is the spot where the player recovers the rebound after their fifth, or "hotshot", attempt. If the player recovers the rebound outside the three-point line, they shoot from wherever the ball passed over the three-point line. If the player made their "hotshot", they may shoot from wherever the ball left the key if it is outside the key when recovered. When shooting from an offspot, a player must make their shots in a row to score any points. If they succeed, they receive ten points minus twice the number of shots they missed from the offspot. For example, if a player missed two shots before completing their offspot round, they would receive 10 - 2*2 points, or 10 - 4 = 6 points for that round.
Sprees
In some versions of the game, a player may choose to yell "spree" after making five out of five shots from a hotspot. By calling "spree", the player gives up their twenty-point bonus but can continue shooting from the hotspot until they miss or reach fifteen shots total. Every shot during a spree is worth five points, so a player can score up to 75 points total at one hotspot. If a player calls spree, they do not need to take an offspot round.
Bonuses
Making shots in all five zones or hotspots can give a player bonus points at the end of their gameplay. In the NBA's HotShot Contest, a combo bonus of 5 points is awarded each time a player makes shots from all five hotspots.
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Sprees
In some versions of the Hotshot basketball game, a player can opt to yell "spree" after successfully making five out of five shots from their hotspot. By calling "spree", the player gives up their twenty-point bonus but can continue shooting from their hotspot until they either miss or reach fifteen shots in total (including the initial five shots). Each shot is worth five points, and a player can receive a maximum of 75 points in total at one hotspot. If a player calls "spree", they do not need to take an offspot round.
The "spree" rule allows players to continue their turn and accumulate more points from a single hotspot, deviating from the standard rules where players move between hotspots and offspots. It adds an element of strategy to the game, as players must decide whether to risk their bonus points for a chance to significantly increase their score.
The ability to call "spree" can dramatically change the dynamics of the game. Players who are confident in their shooting ability may opt to take the risk, potentially pulling ahead of their opponents with a high score. On the other hand, if a player misses after calling "spree", they may still have a significant lead over their opponents due to the high number of consecutive shots made.
It's important to note that the "spree" rule may not be included in all variations of the game. Some groups may choose to play without this rule to maintain a faster pace or simplify the game for beginners. Additionally, in tournament play, the rules may be adjusted to fit the format and timing constraints of the competition.
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Handicaps
Hotshot is a basketball game where players shoot from various zones on the court, known as "hot spots", with each zone having a different point value. The standard setup for this game is a 10ft basketball hoop, and it can be played on any court type.
To even the playing field, some versions of the game allow players to choose their own hotspots. More experienced players can select more challenging shots, while novices can opt for easier ones. This way, players of different skill levels can compete against each other.
Another handicap option is to have players shoot from the same hotspots. This ensures that everyone is facing the same level of difficulty and gives all players an equal chance to showcase their skills.
The choice of handicap depends on the players' preferences and skill levels. By allowing players to choose their hotspots, the game can be made more dynamic and exciting, with experienced players pushing themselves while novices can play it safe. On the other hand, having everyone shoot from the same spots can create a sense of fairness and uniformity, challenging players to adapt to a common set of obstacles.
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Tournament rules
Hotshot is a basketball shooting game played mainly in New England. It can be played by one or more players and is unique in that it can be adapted to fit any time frame, from five minutes to over an hour.
- The game starts with players choosing a spot on the court from which to "shoot for the ball".
- Each player takes a shot, and the first to make a basket wins the first possession of the ball.
- Once a player has won the ball, they choose several spots, called "hotspots", on the court from which to shoot. The number of hotspots is determined before the game, and no hotspot may be inside the key.
- The player then takes five shots from their chosen hotspots, keeping track of how many they make.
- On the fifth shot, or "hotshot", the player must be ready to rebound their own shot as quickly as possible. If they recover the ball outside the three-point line, they can take their next shots from wherever the ball passed over that line. If they make their "hotshot", they can take their shots from wherever the ball left the key.
- If a player makes all five of their hotspot shots, they receive a twenty-point bonus and can move on to their next hotspot without needing to recover their rebound.
- If a player does not make all five shots, the spot where they recover their rebound is called the "offspot". To proceed to the next hotspot, they must make as many shots as they missed in the previous round in a row from their offspot.
- In some versions, a player can choose to yell "spree" after making five out of five shots from their hotspot. This forfeits their twenty-point bonus, but they can continue taking shots from their hotspot until they miss or reach fifteen shots total. Each shot is worth five points, so a player can score a maximum of 75 points at one hotspot.
- Shots made from different zones on the court, or "hot spots", are worth different point values. Players can choose any zone to maximise their points in the allotted time.
- Players are allowed a maximum of two layups per game, each worth two points.
- Making shots in all five zones gives players bonus points at the end of their gameplay. A combo bonus is worth five points each time a player makes shots from all five hotspots.
- Participants can attempt the contest up to 10 times per day, and their best performance will qualify them for their local leaderboard. If multiple users have the same score, the player with the highest number of makes from the highest-value "hot spot" will receive a higher rank.
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Frequently asked questions
A "hotshot" is the name of the fifth shot in a game where a player must make several shots from wherever they recover the ball.
When shooting from a hotspot, a player gets five points for a successful shot and zero points for a miss. When shooting from an offspot, a player must make a certain number of shots consecutively to score points. If they succeed, they get ten points minus twice the number of shots they missed from their "offspot".
In some versions of the game, a player can choose to yell "spree" after making five out of five shots from their "hotspot". By doing so, they give up their twenty-point bonus but can continue taking shots from their "hotspot" until they miss or reach fifteen shots in total.
The contest must be performed on a standard 10ft basketball hoop, and participants can play on any court type supported by HomeCourt (High School, College, FIBA, or NBA). Players can attempt the contest up to ten times per day, and their best performance will be the one that qualifies them for their local leaderboard.











































