
Basketball is often referred to as a game of runs, where a run is a stretch of a basketball game during which one team heavily outscores the other. Runs are based on momentum, and there is no universally agreed-upon way of calling them. A run can be considered to have ended when the team on the losing end of the run scores a basket of their own. For example, if Team A scores four times in a row, and Team B fails to score in between, Team A is on a 4-0 run. Runs are a succinct way to describe the fan experience, as these intervals and their impact on the game are usually the most memorable parts of the game.
| Characteristics | Values |
|---|---|
| Definition | Short but influential stretches of a basketball game during which one team heavily outscores the other |
| Momentum | A run is based on momentum, and a team on a run has a higher chance of making the next score. |
| End of a run | When the team on the losing end of a run scores a basket of their own, the run is considered to be over. |
| Average run length | 1.48 uninterrupted scoring possessions in a game |
| Average maximum run per quarter | 3.62 uninterrupted scoring possessions in a quarter |
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What You'll Learn

Basketball is a game of runs
Basketball is often referred to as "a game of runs." This phrase refers to the short but impactful periods during a basketball game where one team significantly outperforms the other in terms of scoring. These stretches of dominant play by one team can be pivotal in determining the outcome of the game and are often what fans remember most vividly.
The concept of a "run" in basketball is based on the idea of momentum. When a team goes on a "run," they are building momentum by scoring consecutively while preventing their opponents from scoring. For example, if Team A scores four times in a row without the opposing team scoring, they are said to be on a 4-0 "run." This momentum can be a powerful advantage in a game, as it can boost a team's confidence and throw their opponents off balance.
However, the existence of momentum in basketball has been debated. Some analysts argue that the occurrence of "runs" can be attributed to randomness rather than momentum. By treating each half as a separate game and analyzing scoring events, some studies have found no significant evidence of long runs of baskets influenced by momentum. The behavior of players, when examined as a whole, does not deviate significantly from what would be expected in a model of randomness.
Despite the debate, the phrase "a game of runs" persists in basketball culture. It is a convenient way to describe the dynamic nature of the sport, where the lead can change hands multiple times during a game. This phrase also serves as a reminder that basketball is a game of momentum swings, and a team's ability to capitalize on their momentum can be a crucial factor in their success.
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Momentum and runs
Basketball is often referred to as a "game of runs". A run is a short but influential stretch of a basketball game during which one team heavily outscores the other. Runs are based on momentum, and they can be used to describe the fan experience as these intervals and their impact on the game outcome are usually the most memorable parts of the game.
The existence of momentum in basketball is difficult to prove. Some studies have found that the behaviour of all players, taken as a whole, does not differ significantly from what would be expected under a model of randomness. However, there is also evidence that certain players exhibited definite streakiness in certain years.
The idea of momentum in basketball is similar to the "hot hand" concept, which suggests that a player's chance of hitting a shot is greater following a hit than following a miss on the previous shot. This concept has been extensively studied in various sports and games.
While there is no universally agreed-upon way of calling a run, it is generally thought to be over when both teams have scored again, as at this point it makes more sense to look at the total score of the game rather than the scoring within a certain stretch of time. For example, if Team A scores four times in a row, and then Team B scores, Team A's run is considered to be over.
Analysing the 2021-2022 NBA season, it was found that the average run length was 1.48, and the average maximum run per quarter was 3.62. These results are very similar to those based on randomised data, suggesting that NBA basketball is no "runnier" than expected given the many scoring opportunities in each game.
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How runs are scored
While there is no universally agreed-upon definition of a "run" in basketball, it generally refers to a short but influential stretch of a game during which one team heavily outscores the other. Runs are often associated with the concept of momentum, with the idea that scoring a basket increases the probability of scoring again.
To understand how runs are scored, it's important to define a team's possession as any continuous time period with the ball, including offensive rebounds. A successful possession is then defined as scoring any number of points during that possession, from a single free throw to a four-point play. A run is typically considered over when the opposing team scores, interrupting the consecutive scoring possessions of the team on the run.
For example, consider a scenario where Team A scores four times in a row, failing to score only after each basket. This would be described as a 4-0 run. If Team B then scores, the run is considered to have ended, and the overall score is now 4-1.
The length of runs can vary, and they can occur at any time during a game. Analyzing data from basketball games, researchers have found that the average run length is typically around 1.45 to 1.48 consecutive scoring possessions. While momentum is often associated with runs, some studies suggest that the existence of momentum is difficult to prove, and the occurrence of runs may be better explained by random processes.
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The impact of runs on the outcome
Basketball is often referred to as a "game of runs", where a "run" is a stretch of a game in which one team heavily outscores the other. Runs are based on momentum, and they can be a useful way to describe the fan experience and the impact on the game's outcome.
Additionally, a run can be a strategic tool for a team to gain a psychological edge over their opponent. For example, if a team is on a 10-0 run, their momentum may be disrupted if the opposing team scores a basket. This can shift the momentum and impact the outcome, as the team on a run may lose their rhythm and the opposing team gains a new sense of confidence.
The length of a run can also impact the outcome of a game. Shorter runs may be less influential, as they may not significantly impact the overall score or the momentum of the game. Longer runs, especially those that result in multiple uninterrupted scoring possessions, can have a more substantial impact on the outcome. These longer runs can completely shift the flow of the game and require a strong response from the opposing team to recover.
However, it is important to note that the impact of runs may be overstated at times. Some analyses suggest that the occurrence of runs may be similar to what would be expected from a random process, rather than being influenced solely by momentum. This suggests that while runs can have an impact, they may not be as decisive as they are sometimes made out to be.
In conclusion, runs in basketball can have a significant impact on the outcome of a game by shifting momentum, affecting team morale, and providing strategic advantages. However, the impact of runs may vary, and their influence on the outcome may sometimes be exaggerated.
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Streaky scoring
The idea of streaky scoring or momentum in basketball is a topic of debate. Some analysts have investigated whether basketball is indeed a "game of runs", finding that the length of the longest runs in NBA games is similar to what would be expected from a random process rather than one influenced by momentum. However, others argue that the existence of momentum is challenging to prove and that the occurrence of runs may be a natural consequence of a game with numerous scoring opportunities.
Despite the lack of conclusive evidence, the belief in streaky scoring or the "hot hand" concept persists among players and fans. This belief suggests that a player's chances of making a shot increase after a successful shot, creating a streak of scoring. While some players exhibit streakiness in certain years, overall player behaviour across multiple years does not deviate significantly from what would be expected under a model of randomness.
In conclusion, streaky scoring or runs in basketball refer to short periods of one-sided scoring that can impact a game's outcome and the fan experience. While the existence of momentum or the "hot hand" is debated, with some evidence suggesting that runs may be a natural occurrence in a high-scoring sport, the belief in streaky scoring remains prevalent in the basketball community.
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Frequently asked questions
A run in basketball refers to a short but impactful period in a game where one team heavily outscores the other.
A run starts when a team scores consecutively without the other team scoring. For example, if Team A scores, then Team B fails to score, Team A scores again, and Team B fails to score again, Team A is on a 4-0 run. The run generally ends when the opposing team scores.
A team's possession is defined as any continuous period where they have the ball. A successful possession is considered when a team scores any number of points during their possession. The number of uninterrupted scoring possessions can be tallied to determine the number of runs.
The idea of momentum in basketball, also known as the "hot hand" concept, suggests that a team's probability of scoring increases if they have scored recently. While some studies have found evidence of streaky behavior in certain players, others have concluded that the behavior of all players examined did not differ significantly from what would be expected under a model of randomness. The existence of momentum in basketball remains a topic of debate.










































